Trisha’s Take: How to depict female characters in webcomics

Who says feminism and genre works can't be fun and forward-thinking? © Danielle Henderson
Who says feminism and genre works can’t be fun and forward-thinking? © Danielle Henderson

At this most recent CONvergence Con (a sci-fi/fantasy-based convention in Minneapolis, Minn.), I was one of the panelists on two different panels that sought to speak about where and how women can exist in formerly male-dominated genres and spaces.

In The Smurfette Principle in Marketing panel, we tackled the idea that there isn’t often a lot of merchandise available for girls and women because there is often only one woman or girl in a group of men or boys in any given genre show, book, or movie. In the Genre Feminism panel, we spoke about why it was important to increase the visibility of women or girls in a genre show, book, or movie (along with other visible minorities as well) and how people as creators and consumers can promote these ideas.

Specifically to creators, I talked about Geena Davis (whose name I couldn’t remember at the time; apologies, Ms. Davis!) and how back in December 2013, she wrote a guest column for The Hollywood Reporter about how easy it can be for screenwriters to increase the number of roles in film and on TV for women and girls:

Step 1: Go through the projects you’re already working on and change a bunch of the characters’ first names to women’s names. With one stroke you’ve created some colorful unstereotypical female characters that might turn out to be even more interesting now that they’ve had a gender switch. What if the plumber or pilot or construction foreman is a woman? What if the taxi driver or the scheming politician is a woman? What if both police officers that arrive on the scene are women — and it’s not a big deal?

Step 2: When describing a crowd scene, write in the script, “A crowd gathers, which is half female.” That may seem weird, but I promise you, somehow or other on the set that day the crowd will turn out to be 17 percent female otherwise. Maybe first ADs think women don’t gather, I don’t know.

It’s not often that I get to see the fruits of efforts like these so soon after I talk about them, and from a formerly problematic source as well. Continue reading “Trisha’s Take: How to depict female characters in webcomics”

Trisha’s Quote for the Day: How Penny Arcade’s Robert Khoo is more evil than mastermind

[You] know what’s … rare? A guy who can write excellent code in several disparate languages, manage multiple different server installs, administrate databases, and configure office firewalls. All while being motivated to do “tedious” work and manage his own projects while not caring about his work/life balance and being solely focused on the job.

That’s not a unicorn, it’s something more like a deity, and it doesn’t actually exist. There is no one out there who can realistically meet that job description. What they will get instead is a jack of all trades who has mastered very few or none of them, and who will have to scramble like crazy just to meet the base requirements of the job, let alone excel at them. You know why? Because as they readily admit, it’s a job that should require four people. You get what you pay for, guys.

and

You don’t want that job. There is no upside to taking it. You’ll be worked like a dog and paid like shit while you’re doing it, while Khoo, Krahulik, and Holkins continue cashing their trade show checks.

Robert Khoo is a brilliant businessman, and such businessmen excel by finding the sucker and exploiting him or her.

Don’t be that sucker.

—Web designer and writer Christopher Buecheler lays it out to the potential applicants for a job working at Penny Arcade.

When my husband first expressed his outrage over the job posting, I didn’t think too much of it; however, reading this, I understand his anger a little better. At the same time, however, I doubt that any of the people who currently have full-time jobs (like their first employee Mike Fehlauer or most recent new hire Jamie Dillon) there are being terribly exploited.

So, my advice to any and all of the applicants out there when if they’re called in to a final interview where they start talking salary is to ask what the top person is taking home, and then maybe increase that by 50% or so. Because for a web-based company, if your electronic infrastructure breaks down, you definitely don’t want to be underpaying the guy or gal you’ve hired to maintain it.

As a side note, wouldn’t it be ironic if stories from their current web and Internet infrastructure team started appearing in The Trenches?

How to win the “hearts and minds” of dickwolf-loving folks

That was absolutely beautiful, and actually changed my mind about the Dickwolf shirts.

Internet confession: I was the one who yelled “bring them back”. I didn’t do it because I hate feminists. I didn’t do it because I hate women. I did it because I felt like those shirts were a justified “fuck you” to a section of humans that were rallying, unnecessarily, against a good joke. I didn’t know how wrong I was until right now.

Thanks for helping me straighten that out in my head.

Penny Arcade fan Justin Winzey gains a level in Sensitivity, thanks to MC Frontalot. Read MC’s essay first, then scroll to read this comment.

Trisha’s Take: The next step in fixing the “Mike Krahulik Problem” at Penny Arcade

My reaction when I feel backed into corner is to be an asshole. It’s essentially how I defend myself. It’s been that way since was in elementary school. I’m 36 now. Maybe it’s finally time to try and let some of that shit go.
—Mike Krahulik, explaining how he reacts to criticism on Twitter.


When I first heard that Penny Arcade creator and artist Mike Krahulik had stated at the recent PAX Prime during a Q & A panel led by president Robert Khoo that it was a “mistake” for them to pull the “Team Dickwolves” T-shirts from their store, I was shocked, but not surprised.

If you haven’t seen the remarks in context yet, press play on the video below, fast-forwarding to about 22:09 minutes in:

Khoo has just asked founders/creators Krahulik and co-founder/writer Jerry Holkins if there were any mistakes that they think that Khoo has made as their business manager. Here’s a transcript of Krahulik’s prompt, out-of-the gate reply:
Continue reading “Trisha’s Take: The next step in fixing the “Mike Krahulik Problem” at Penny Arcade

Trisha’s Take: When feminism and male webcomics artists collide

When it comes to reading webcomics, I have a set list of nine “dailies” I read and a few that I read which update less frequently. And while I’ve definitely settled on these few, that doesn’t mean that I haven’t read other webcomics or aren’t familiar with their work. Also, my love of comics and comics strips isn’t exactly a casual one; hell, my high school Extended Essay was about the role of women in comic books from the 1940s to the 1990s.

So when I saw a friend’s Facebook update decrying how Sinfest has become a den of “ludicrous feminist mediocrity,” I had to check out today’s strip:

Click to embiggen! (c) Tatusya Ishida
Click to embiggen! (c) Tatusya Ishida

Continue reading “Trisha’s Take: When feminism and male webcomics artists collide”

Trisha’s Link of the Day: Well played, Rob Liefeld

When I was a nascent comics fan in the mid-1990s, one of the most important things I learned about the art was that Rob Liefeld can’t draw feet.

Since then, I’ve learned that the former Marvel Comics wunderkind who created X-Force and one of the founding members of Image Comics also can’t draw women, men, guns, pouches, and quite a few other things. In addition, by not fixing these kinds of errors, I always got the impression that he didn’t seem to care that he was a bad artist; one family friend of his told me back then that he was “laughing all the way to the bank.”

Even now, after all these years, my impression of Liefeld and his work has never been a positive one… until now. Continue reading “Trisha’s Link of the Day: Well played, Rob Liefeld”

Desert Bus for Hope 2 drives onto the Internet…for the children!

Low-resolution image of four young men playing air guitar in the background while a fifth young man in the foreground plays the Desert Bus video game using only one hand on the controller.

[Editor’s Note: This blog post was originally written during the second run of Desert Bus for Hope.]


One of the best things about having a blog is that you can talk about things that may sometimes only be tangentially-related to the blog’s topic.

Today, I’d like to talk about Desert Bus for Hope, a video gaming marathon for the Child’s Play charity, which was started by the guys at Penny Arcade, who are a webcomic just like Multiplex, which was started by Gordon who [was] my boss.

Desert Bus is the most boring video game ever (here are the Wikipedia details):

The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused.

The bus contains no passengers, and there is no scenery or other cars on the road. The bus veers to the right slightly; as a result, it is impossible to tape down a button to go do something else and have the game end properly. If the bus veers off the road it will stall and be towed back to Tucson, also in real time. If the player makes it to Las Vegas, they will score exactly one point. The player then gets the option to make the return trip to Tucson—for another point (a decision they must make in a few seconds or the game ends). Players may continue to make trips and score points as long as their endurance holds out. Some players who have completed the trip have also noted that, although the scenery never changes, a bug splats on the windscreen about five hours through the first trip, and on the return trip the light does fade, with differences at dusk, and later a pitch black road where the player is guided only with headlights.

Last year, the gang at Loading Ready Run who create short comedic skits on a weekly basis decided that they would play this never-released video game non-stop in exchange donations to be sent to Child’s Play, on an exponential basis. In other words, the more people donated, the longer they would have to keep playing. The gang only expected to get $5,000 or so at the most; the final tally last year was $22,805 after 3 days of 24-hour busing that was also streamed live.

This year, they’ve beaten their old record and as of this typing have earned $24,053 over 2 days and 11 hours, have had actor Wil Wheaton call in, will have Felicia Day and Sandeep Parikh from The Guild call in later today, and one of the core cast members from LRR will shave off his trademark beard. All for the children!

So check out their site, watch the cams, donate some money, and enjoy the schadenfreude. They’ve already got me for $25 so far, and I may just end up donating my entire blogging paycheck this month if they keep going.

For the children!